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Half-Life 2 running with just 8MB of VRAM is a beautiful wireframe mess

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Half-Life 2 isn’t hard to run by any means, being released in late 2004 and needing no more a 256MB of RAM, a 1.2 GHz processor, and a DirectX 7 compatible graphics card from 20 years back — at least that’s what the launch requirements mandated. But what if you couple it with nothing more than effectively a display adapter with a paltry 8MB frame buffer and 2000-era hardware? YouTuber Budget-Builds Official did just that by putting Pine Technology’s 3D Phantom XP 2800 through its paces and highlighting the many compromises you need to make to achieve a stable experience.

In an attempt to (graphically) resuscitate the now 20-year-old classic that’s Half-Life 2 for modern systems, Orbifold Studios are in full steam developing Half-Life 2 RTX, with all the bells of whistles of ray-tracing, enhanced textures, realistic lightning, and more. Showcasing the prowess of Nvidia’s RTX Remix technology, the Half-Life 2 RTX demo is available free of cost for existing Half-Life 2 owners on Steam.

It’s a weird world we live in. On one end, we’re likely to see many budget RTX GPUs struggling in Half-Life 2 RTX. On the other, the 3D Phantom XP 2800 barely manages 15 FPS in the original 2004 release, provided the system doesn’t crash every five minutes or so.

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